The character chosen will embark on an adventure to seek an ancient and valuable golden idol from an Aztec temple. They will not realize that the temple is inhabited by a family of demonic monkeys who wants to devour them. As the game is an endless running game, there is no end to the temple the player plays until the character collides into a large obstacle, falls into the water, or is overtaken by the demon monkeys. While the character is running, the player can tilt their device left or right to move the character to either side of the screen to collect coins and/or avoid obstacles. There are three types of coins to be found while the character is running: gold, red, and blue. A gold coin will only add one coin to the player's total number of coins. Red coins are worth two coins, while blue coins are worth three. The coins can be used to buy and then upgrade power-ups and/or other characters. If the player wishes to turn left or right, the touchscreen can be swiped in the corresponding direction.Ĭoins can also be bought by the player through in-app purchases with payments of actual money. If the player wishes to jump over an object, the screen can be swiped upwards and if they wish to slide under an object, the screen can be swiped downwards. Temple Run was designed, programmed, and produced by husband-and-wife team Keith Shepherd and Natalia Luckyanova with art by Kiril Tchangov. The game took a total of four months to develop.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |